I have always thought the worker function was too tedious. Civ always became a chore when your empire was big in the late game, because you were constantly shuffling workers around to clean up pollution, build railroads, etc.
So I think the workers should be limited to few key functions: Building forts, bridges over rivers (maybe), airfields, towers, changing terrain etc. Otherwise, improvements like irrigation, roads, mines, and railroads should be automated, similar to CTP2. I think it makes much more sense to just select two cities for a road to be built between them and have it automated so it happens in a few turns. I'd suggest having an "improvement resource pool" or something which would accumulate over time, and you can spend the points on those improvements. Or perhaps just make them cost money, I dunno.
Regardless, it's definitely time to ditch the current improvement model and end the worker shuffle.
So I think the workers should be limited to few key functions: Building forts, bridges over rivers (maybe), airfields, towers, changing terrain etc. Otherwise, improvements like irrigation, roads, mines, and railroads should be automated, similar to CTP2. I think it makes much more sense to just select two cities for a road to be built between them and have it automated so it happens in a few turns. I'd suggest having an "improvement resource pool" or something which would accumulate over time, and you can spend the points on those improvements. Or perhaps just make them cost money, I dunno.
Regardless, it's definitely time to ditch the current improvement model and end the worker shuffle.
Comment